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Star Trek Enterprise NCC1701

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USS Enterprise Star Trek

 
3D Models Star Trek USS Enterprise NCC1701 (probably from Star Yards)
Software Bryce 5, Photoshop
Textures Provided with model.
Plugins None that I can remember.
Notes The steller cloud was rendered seperately in Bryce and then combined with the Enterprise in Photoshop. This USS Enterprise was a good mesh and the textures were dead on.
 
 

The Star Trek Star Fleet Technical Manual has several blueprints and drawings of the TOS ships and systems, if you want to add more detail your pictures.

 

 

 

 

 

 

 

 

 

Art of Star Trek - The amount and quality of items in this visual "museum" are astounding. There are behind-the-scenes photos, concept drawings, photos of models, prosthetic makeup designs, storyboards, movie posters from around the world, closeup shots of props, and more. Particularly interesting were the shots of certain props and aliens which were barely seen in fleeting shots, but which represent great imagination and artistry. Also noteworthy are the drawings which document the evolution of both the original series "Enterprise" and the "Next Generation" ship. I was fascinated by the concept drawings of possible "Enterprises" for the aborted "Phase II" series, as well as by the rejected new uniforms for the first "Next Generation" feature film.

Art of Halo - Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team. Learn the secrets of designing gear from the artists themselves. Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script..Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and more .

Art of Game Worlds - This book offers an in-depth look at the stunning virtual worlds being created by today's leading computer game artists. Subjects range from the purely imaginative vistas of the wildest fantasy and science fiction to the meticulously recreated landscapes and cites of real-world games. Interviews with the artists and game creators give insights into these fabulous worlds, while concept and production artwork reveals masterful details that may go unnoticed in the frantic pace of playing a game.

Dark Side of Game Texturing - The only game texturing book on the market dedicated to game texturing. Contains full color, stepwise tutorials of the coolest game textures. Useful and informative for both game artists and general 2D digital artists. Includes a CD that contains all software including the Photoshop CS demo, hundreds of textures, and a Photoshop tutorial, so no previous experience is required. Covers every class of texture for all forms of video games.

 

 

NCC 1701 Enterprise

 

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