| |
| 3D
Models |
Star
Trek USS Enterprise NCC1701 (probably from Star
Yards) |
| Software |
Bryce
5, Photoshop |
| Textures |
Provided
with model. |
| Plugins |
None
that I can remember. |
| Notes |
The
steller cloud was rendered seperately in Bryce and then combined
with the Enterprise in Photoshop. This USS Enterprise was
a good mesh and the textures were dead on. |
|
|
| |
Art
of Star Trek -
The amount and quality of items in this visual "museum"
are astounding. There are behind-the-scenes photos, concept drawings,
photos of models, prosthetic makeup designs, storyboards, movie
posters from around the world, closeup shots of props, and more.
Particularly interesting were the shots of certain props and aliens
which were barely seen in fleeting shots, but which represent
great imagination and artistry.
Also noteworthy are the drawings which document the evolution
of both the original series "Enterprise" and the "Next
Generation" ship. I was fascinated by the concept drawings
of possible "Enterprises" for the aborted "Phase
II" series, as well as by the rejected new uniforms for the
first "Next Generation" feature film.
Art
of Halo -
Discover the art of game design from the inside out, in interviews
with–and illustrations by–the Halo creative team.
Learn the secrets of designing gear from the artists themselves.
Follow the construction of a crucial sequence from storyboard
to completion, along with pages from the actual script..Thrill
to a gallery of glorious Halo artwork, including action figure
designs, game packaging, cartoon strips, posters, T-shirts, and
more .
Art
of Game Worlds -
This book offers an in-depth look at the stunning virtual worlds
being created by today's leading computer game artists. Subjects
range from the purely imaginative vistas of the wildest fantasy
and science fiction to the meticulously recreated landscapes and
cites of real-world games. Interviews with the artists and game
creators give insights into these fabulous worlds, while concept
and production artwork reveals masterful details that may go unnoticed
in the frantic pace of playing a game.
Dark
Side of Game Texturing -
The only game texturing book on the market dedicated to game texturing.
Contains full color, stepwise tutorials of the coolest game textures.
Useful and informative for both game artists and general 2D digital
artists. Includes a CD that contains all software including the
Photoshop CS demo, hundreds of textures, and a Photoshop tutorial,
so no previous experience is required. Covers every class of texture
for all forms of video games.
|
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Statement
© Rocketfin
Hobbies All Rights Reserved 1997-2009.
No duplication is allowed in whole or part.
All graphics and designs are copyrighted Rocketfin or the respective end
Clients & Associates.
Rocketfin Hobbies
Fort Lauderdale, Florida U.S.A.
Maya, Bryce,
DAZ, 3D, Cinema, 3ds, MAX, OBJ., CGI, ILM, Art, Graphics, Animation, Textures
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