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Robot Battle

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3d Robot Battle

 

 

 
Models 3D Robot off a CD. The buildings are from Beaument Enterprises.
Software Bryce 5, Photoshop
Textures Marlin Studios and off the net.
Plugins  
Notes The graphics to give it a computer display appearance were done in Photoshop.
 

 

 

 

Art of Robots - If you are a fan of the Art of Pixar books, Robots is easily on par. It has some of the most talented, amazing and awe-inspiring pre-vis work I have ever seen in an art book. The entire Robots world is contained inside these pages, its entire evolution plotted out with hundreds of drawings, paintings and sculptures.

Art of the Matrix - Illustrating the arduous production process, this hefty tribute showcases everything from Steve and Andy Wachowski's original stick figure sketches to the conceptual designs and dynamic, scene-by-scene storyboards (drawn and commented on by Geof Darrow, Steve Skroce and Tani Kunitake) that convinced Warner Bros. to green-light the project. Although some stunts, like Trinity's dive into a window from the top of a moving El train, were aborted because of safety and budgetary concerns, the movie closely mirrors the seamless narrative of the story boards. In addition to the visuals, this comprehensive volume includes a final draft of the shooting script as well as scene notes and deleted script excerpts provided by Phil Oosterhouse, assistant to the Wachowski brothers.

CGI: The Art of the 3d Computer-Generated Image - The computer-generated image (CGI) is one of the most astounding developments in the rapidly evolving field of digital technology. It allows for the creation of make-believe worlds and characters that are so realistic they fool the eye and the mind. Lord of the Rings, Gladiator, and feature-length 3D animations like Toy Story and Ice Age-films that have left audiences speechless, forever altering our expectations of what a movie can represent-owe their distinctive details, or even their entire creation, to computer-generated imaging. This spectacularly illustrated volume is the first book to consider CGI, from big-screen effects to full-length animated films, from games to fine art, as the art form of the 21st century. 250 examples of their astonishing work in glorious reproductions.

 

 

 

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