|
| |
| Models |
NX
01 Enterprise off the net. Probably from Star
Yards. |
| Software |
Bryce
5, Photoshop |
| Textures |
Most
provided with the mesh. |
| Plugins |
|
| Notes |
The
background was rendered separately in Bryce 5, then composited
with the ship in Photoshop. |
|
|
| |
- Famous
Monster Movie Art Of Basil Gogos -
Famous Monster Movie Art Of Basil Gogos
- Fantasy
Workshop: A Practical Guide -
rom initial concept through to finishing touches, for the first
time, Boris and Julie give an in-depth description of how they
paint their masterpieces, taking the reader through every stage
of the creative process. As well as teaching the main techniques,
the premiere fantasy-art team shows the reader how to use a
wide variety of media to create a whole range of different types
of painting, and explain how they create the effects for which
they are so renowned, such as Julie's legendary "metal
flesh," with its mix of fluidity and hardness contrasting
with the sensual softness of the skin. Illustrated throughout
in full color.
- Game
Art: The Graphic Art of Computer Games -
More than 500 color illustrations dance around a text that's
written in a style slightly more sophisticated than Wired magazine.
More than just an art book, the volume is full of interviews
with game artists, programmers, and other computer luminaries.
Discussions outline the process that game design teams go through
when choosing the point of view of the player character, interiors,
and the "feel" of the games, from proto-mythological
to urban noir, and the visual choices that govern the experience
of the gamer.
- Game
Character Development with Maya -
When you're ready to start creating equally compelling characters
of your own, you need this comprehensive volume! In these pages,
gaming-industry veteran Antony Ward uses a combination of informative
narrative, hands-on tutorials, and a slew of illustrations and
screen shots to show you how to use Maya to address the most
complex element of game creation-developing great characters!
As you follow along, Antony uses the development of two diverse
characters-a female figure and a fantastical character with
outrageous proportions, wings, and a demon-like face-to demonstrate
the techniques involved in modeling detailing, optimizing, texturing,
rigging, binding, and animating characters with Maya. The companion
CD includes lesson files, scripts, an automatic rigging tool,
demo software, and more!
- Goblins
of Labyrinth -
In 1986, the magical fantasy movie Labyrinth introduced the
world to a set of unforgettable goblins from the minds of Jim
Henson and Brian Froud. Not only has the film become a classic
with a huge cult following, but Brian Froud’s long out-
of-print book about the malevolent and cantankerous goblins—packed
with his brilliant drawings and paintings—has achieved
similar cult status.
- Half-Life
2: Raising the Bar -
Hundreds of art, design, pre production, and other art pieces
crammed into the book.
|
|

Klingon
D7 | Starfighter
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Statement
© Rocketfin
Hobbies All Rights Reserved 1997-2009.
No duplication is allowed in whole or part.
All graphics and designs are copyrighted Rocketfin or the respective end
Clients & Associates.
Rocketfin Hobbies
Fort Lauderdale, Florida U.S.A.
Maya, Bryce,
DAZ, 3D, Cinema, 3ds, MAX, OBJ., CGI, ILM, Art, Graphics, Animation, Textures
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