| |
Art
of Game Worlds -
This book offers an in-depth look at the stunning virtual worlds
being created by today's leading computer game artists. Subjects
range from the purely imaginative vistas of the wildest fantasy
and science fiction to the meticulously recreated landscapes and
cites of real-world games. Interviews with the artists and game
creators give insights into these fabulous worlds, while concept
and production artwork reveals masterful details that may go unnoticed
in the frantic pace of playing a game.
Art
of Maya : An Introduction to 3D Computer Graphics -
The Art of Maya 3rd edition is an introduction to 3D computer
graphics unlike any other. Join the thousands of users who've
garnered the knowledge they needed to enter the 3rd dimension
with this full color visual exploration of the theory of Maya.
Rich with diagrams and illustrations that demonstrate the critical
concepts of 3D time and space, this book will help you understand
the concepts critical to conveying your artistic vision through
the medium of 3D. If you are an artist looking to incorporate
3D into your toolkit, this is the resource you need.
Art
of the Matrix -
Illustrating the arduous production process, this hefty tribute
showcases everything from Steve and Andy Wachowski's original
stick figure sketches to the conceptual designs and dynamic, scene-by-scene
story boards (drawn and commented on by Geof Darrow, Steve Skroce
and Tani Kunitake) that convinced Warner Bros. to green-light
the project. Although some stunts, like Trinity's dive into a
window from the top of a moving El train, were aborted because
of safety and budgetary concerns, the movie closely mirrors the
seamless narrative of the story boards. In addition to the visuals,
this comprehensive volume includes a final draft of the shooting
script as well as scene notes and deleted script excerpts provided
by Phil Oosterhouse, assistant to the Wachowski brothers.
High-Performance
Subaru Builder's Guide: Includes the Impreza, Legacy, Forester,
Outback, WRX and STI - Now more than ever, Subaru fanatics
have a wealth of factory and aftermarket performance upgrades
at their disposal. In High-Performance Subaru Builder's Guide,
author Jeff Zurschmeide explains in detail the similarities and
differences between the Subaru models, and describes how to modify
each for performance on the street and at the track. He uses over
300 color photos to show you how to modify your Impreza, Legacy,
WRX, or STI for improved
acceleration, handling, braking, and style. The book provides
detailed chapters explaining how to modify the intake, exhaust,
turbocharger, and computer systems for more horsepower and torque--plus
info on upgrading your drivetrain to handle all that power. If
taking corners is your thing, you'll find chapters on the suspension,
steering, chassis, brakes, and wheels and tires. A special chapter
even shows you how to get started in your favorite type of racing,
including examples of successful racers and their cars.
Subaru
Performance Handbook Training WRX - This book intends to be
a reference resource for anyone who owns, or intends to own a
Subaru. The book focuses on the Impreza but has a lot of additional
information on other Subaru models It provides a wealth of information
about the design, strengths and weaknesses of the car, together
with a comprehensive guide to improving the car according to one's
own requirements. Owners of turbo model Forester, Liberty/Legacy
GT need not feel left out. Many of the techniques, products and
most importantly, end results are very similar to the WRX.
The book is aimed at rookie to enthusiast owners planning to modify
their car in some way.
Subiesport
MAGAZINE - SUBIESPORT magazine is the only independent North
American magazine just for Subaru owners and enthusiasts! Each
issue features professionally written articles and columns on
road, rally, tuning, and touring -- Subaru style!
|
|